Modern board games involve a greater strategic component and a need for collaboration between players to achieve the objective. Because of these requirements, it is possible to carry out a post-game reflection in which the behaviours that have occurred among the players are analysed, as well as the way in which their decisions have influenced the outcome of the game. At the same time, these games constitute an ideal scenario for some students to explain to others, both the functioning and the strategies followed, analysing the way in which the information experienced is structured and shared, which is essential for working on key competences.

Beyond the work on key competences, this methodology will make it possible to form groups of students who do not usually have a relationship, who have even had a disagreement during the academic year or who have simply never met. Through the use of collaborative board games, which create cohesion and encourage active participation and listening, inclusion, respect, tolerance and equality will be promoted.

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